Matthew
Joined: 15 Sep 2025 Posts: 107
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Posted: Wed Jan 28, 2026 4:27 am Post subject: U4GM How to Use Light Gun Parts in ARC Raiders and Upgrade |
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Light Gun Parts in ARC Raiders keep pistols and SMGs raid-ready, letting you repair, craft, and upgrade fast Burlettas and Bobcats via Gunsmith benches, with easy stacking, trading, and refiner crafting for steady progress.
Running a light setup in ARC Raiders isn't about being brave; it's about being hard to pin down. You feel it the moment you stop hauling heavy plates and start moving like you mean it. Light Gun Parts are tiny at 0.3kg each, stack to five, and somehow still go missing right when you're ready to upgrade. If you're short on mats and don't wanna live in the red zones, some players top up through U4GM for a smoother mid-game, then spend their actual raids focusing on routes and fights instead of panic-looting every toolbox they see.
What They Actually Do for Your Loadout
The workbench is where these parts stop being "just another component" and start changing how your gun behaves. At a Gunsmith 1 bench, you're usually looking at tier bumps, not repairs. Burletta upgrades are a good example: pushing a Burletta III into IV needs four Mechanical Components plus one Light Gun Part, and that extra mag size and fire rate can carry a whole run. The Bobcat line eats even more. Bobcat I to II takes two Advanced Mechanical Components and one Light Gun Part, but II to III asks for three Light Gun Parts alongside your advanced mechs. Painful, yeah, but the payoff is real when you're trying to keep your aim steady while Ticks are swarming.
Where to Find Them Without Losing Your Mind
You can luck into Light Gun Parts in low-threat areas, but "luck" is doing a lot of work there. I've had better results treating them like a planned resource. Hit containers that spawn gun junk, don't waste time chasing every fight, and leave early if your bag's already efficient. Blueprints matter too. The Refiner 2 blueprint is the turning point because it lets you convert four Simple Gun Parts into one Light Gun Part, which means your junk pile finally has purpose. Spaceport Arrival and Departure are popular for blueprint hunting, and Buried City caches can surprise you if you're checking them anyway.
Crafting, Recycling, and Not Clicking the Wrong Button
Once you can craft, you'll stop sweating each individual drop. Turn Simple Gun Parts into Light Gun Parts in batches, then split stacks before you queue upgrades so you're not stuck juggling weight mid-raid. If you overcraft, recycling is the safer exit: you get two Simple Gun Parts back. Salvaging only gives one, and that mistake stings when you're trying to prep a few builds before your squad logs on. Little habit, big difference.
Trading and Squad Roles That Actually Work
They're worth 700 Coins each, so selling a few can fix a rough night fast, especially if you're buying ammo or paying for stash space. If you're solo, checking Celeste daily can keep you afloat since she sells three parts for 15 seeds. In a squad, it's cleaner if one person commits to light weapons while others go heavier, then you swap parts through den deposits so upgrades land where they matter. And if your group wants to skip the grind for specific milestones, ARC Raiders Boosting is something people use to keep progress moving while they focus on learning rotations and winning fights. |
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