CREWRIDE
  Ridesharing to and from crew bases...
Username:  Password:  

 
Index  FAQ  Search  Memberlist  Usergroups  Profile  Log in to check your private messages  Register

When to Skip Trial of the Sekhemas: Why It Might Not Be Wort
Jump to:  
Post new topic   Reply to topic    CREWRIDE Forum Index » Drive Time and General Discussion
Author Message
Matthew



Joined: 15 Sep 2025
Posts: 71

PostPosted: Sat Dec 06, 2025 3:33 am    Post subject: When to Skip Trial of the Sekhemas: Why It Might Not Be Wort Reply with quote

Trial of the Sekhemas demands heavy Honour Resistance relics, overleveling, and precise mechanics mastery, making it inefficient for casual players or unoptimized builds compared to Trial of Chaos' simpler tribulations. Skip it entirely for your first 4 Ascendancy points—complete Act 2 Floor 1 via Balbala's free Barya retries for points 1-2, then Act 3 Trial of Chaos (Chimeral Ultimatum key) for 3-4 without Honour spikes or relic grinds. Beyond that, weigh loot/time vs frustration: 250+ runs average ~12div after ID/crafting, but partial exits trade Barya for 40ex reliably without full clears.​

When Gear/Relics Fall Short

Under lvl 60-75 or lacking 75% Honour res relics (1-5ex trade cost), expect 80% wipe rates from Gauntlet traps or Escape fails—Sekhemas punishes DPS-focused leveling gear with one-shot Honour bursts. Skip for Jin Barriers or Breach farms yielding similar jewels/relics faster; return post-Act 6 with 5k+ life/ES and movespeed boots.​

Loot Not Cutting It

Hype of "huge endgame rewards" ignores RNG: Zarokh uniques are 90% junk, chests demand scarce gold keys for tradables like Time-Lost jewels (1-7div), but vendor trash dominates—poorer than Expedition/Breach for currency. Casual solo players average 2/3 div per 4-floor run; skip if not Honour-stacked, as partial clears match full rewards via merchants without boss RNG.​

Time or Playstyle Mismatch

Each run takes 20-40min with map scouting/Affliction dodges; frustrating for ARPG fans preferring hack-n-slash over roguelike planning—Sanctum-style rants highlight poor dodge design for some. Skip during patches nerfing Honour sustain or if party bugs (shared Honour wipes) kill fun; Chaos scales easier for social play.​

Progression Locked Elsewhere

Act 2-3 mains rush Chaos for quick points; Sekhemas endgame-only for 5-8th nodes post-maps. Skip if league mechanics (e.g., Breach divines) outpace jewels, or trade carries for points/loot without personal grind.​​
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    CREWRIDE Forum Index » Drive Time and General Discussion All times are GMT - 4 Hours


 
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum

phpBB skin developed by: John Olson
Powered by phpBB © 2001, 2005 phpBB Group